B2C2, Inc. - Software Development Kit

Notes and Installation > Windows SDK Installation

  General Notes      
  SDK Installation      
  SDK Content      
           

INSTALLING THE SDK

  1. Unzip contents of the zip file; this will create the directory structure described in SDK Content.
  2. Install the source files (example: Header files and Library files) as directed by your particular Integrated Development Environment (IDE).
  3. If you will be using the Test Data Filter sample application, see Before Running the Application.

Visual C++ Environment

Preparing the Development Environment for Building the Code Samples

Make sure that the following directory pathnames are included in your Visual C++ directory pathnames, in the order specified below:

Include Directory Pathnames (Tools->Options, Directories tab. Show directories for: Include files.):

  • C:\Program Files\Platform SDK\Include // DirectX 8.1 SDK
  • C:\Program Files\Microsoft Visual Studio\VC98\MFC\Include
  • C:\Program Files\Microsoft Visual Studio\VC98\Include

Library Directory Pathnames (Tools->Options, Directories tab. Show directories for: Library files.):

  • C:\Program Files\Platform SDK\lib // DirectX 8.1 SDK
  • C:\Program Files\Microsoft Visual Studio\VC98\Lib
  • C:\Program Files\Microsoft Visual Studio\VC98\MFC\Lib

Note: Compiling the TunerCtrl sample or using B2C2MPEG2Adapter Device Notification requires the inclusion of NTDDK files; perform the required setup as described in Device Plug-in/Removal Notification Setup and Usage. To compile TunerCtrl without the NTDDK if Device Notification is not required, remove _B2C2_USE_DEVICE_NOTIFICATION and WINVER=0x0500 from the Project Settings.

See also

Running Command-line Code Samples

Return to Top


Copyright © 1998-2002 B2C2, Inc. Proprietary and Confidential